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Viewing other processes while debugging in unity

The App im working on keeps crashing. I put breakpoints where the call i make starts happens. I went all the way through and completed everything but right after it exits out of the function, while just stepping over, it crashes. When i looked at the Call stack to see what is next i see: Void UnityEngine.Events.InvokableCall:Invoke (Object[])+0x16 at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153 C# Which gives me no idea where its going next. So im wondering if there is a wait to see what other coroutines are currently running at the state of my break point before crashing.

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