Object Rotation around a point at different Heights
So right now i have a spotlight looking at an object. Both the spotlight and the point its looking at rotate around the player to follow the mouse in a fixed rotation. everything works perfectly with...
View ArticleObject rotating around object at two levels
So im trying to have a spotlight move around the player in a fixed manner with a 3rd person perspective. The Spotlight moves to follow where the mouse is relative to its fixed rotation point around the...
View ArticleRotating an already rotated object.
I have an object thats rotated so its facing down towards the ground. The object itself is rotating around a planet, like the moon in orbit, so the rotation is fixed around. Im trying to make it so...
View Articlefixed rotation around object
![alt text][1] [1]: /storage/temp/20455-untitled-1.png What Im trying to do is this, I have a spotlight that rotates around the Player according to where the mouse is. The top down rotation works with...
View Articleshader that includes texture, normal, and depth map
Im currently looking for a shader that will include all of these textures on the object. the object itself is semi-transparent, so if there's something that handles that as well then kudos. But Im...
View Articleadding cloud animation to light
So I have a Point light, Im wanting to have it get the effect of a fire. Pretty much the light varys in all directions, brightness adjusts, etc. I was thinking of having a mask sort of thing ontop of...
View ArticleDynamic Navigational Mesh
So im looking to have a system when the area where the AI can travel changes in size. It starts out small and grows to a large area it can travel in. In the expanding area there is going to be static...
View ArticleRandom.Range(..) not working
So Im trying to generate a random number from the size of a List. I checked to make sure my function was obtainning to Count of the List, however the Random Generator just doesn't want to give me a...
View ArticleList not storing objects
So right now Im having a event that when triggered, should add that collided object into a List of the object holding the trigger. However, later when i call a function to try and use this List its...
View ArticleList Problem
So I have function that simply is suppose to add stuff to it however when i test it after in the function im getting a null object?!?!?!? Please help!! from the log i get null then 121. public List...
View ArticleRotating an Object with Touch and drag
I have a scene with a object in it, I want to be able to touch on the screen and when I drag in a direction it rotates the object in place In that same direction. Giving the effect that you can have...
View ArticleFacebook SDK reloggin
Im trying to allow the user to relogin using the auth token I stored on their previous login call. The main issue Im having is everytime a login happens at the moment it pops up a window saying they...
View Articledouble click console not working when using dll
So I managed to have the console print out items from a dll that act as Debug.Log. The problem now is in the console if I try double clicking the entry, nothing happens. Any help would be very much...
View Article.dll Null Reference when used
I made a .dll to hold a script reference. When I use it in editor it works as intended with no errors. But when I try on device I get null references. The weird part of it is that I can see some of the...
View ArticleGetting GameCenter picture URL instead of Texture2D
Im using http://docs.unity3d.com/ScriptReference/SocialPlatforms.GameCenter.GameCenterPlatform.html in my project right now and Im trying to store the users picture on my server as a url instead of...
View ArticleDifferent Cell Sizes for Scrollview
Im looking for a way to have different size items inside a scrollview in uGUI. Currently Im using a Gridlayout to contain the items, but the size appears constant for every item. Was wondering If...
View ArticleViewing other processes while debugging in unity
The App im working on keeps crashing. I put breakpoints where the call i make starts happens. I went all the way through and completed everything but right after it exits out of the function, while...
View ArticleRotating an already rotated object.
I have an object thats rotated so its facing down towards the ground. The object itself is rotating around a planet, like the moon in orbit, so the rotation is fixed around. Im trying to make it so...
View Articlefixed rotation around object
![alt text][1] [1]: /storage/temp/20455-untitled-1.png What Im trying to do is this, I have a spotlight that rotates around the Player according to where the mouse is. The top down rotation works with...
View Articleshader that includes texture, normal, and depth map
Im currently looking for a shader that will include all of these textures on the object. the object itself is semi-transparent, so if there's something that handles that as well then kudos. But Im...
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