I managed to get a Diffuse fullforwardShadow Working, However I have some textures that are transparent. How could i modify this code to handle this?
Shader "Custom/DiffuseForward" {
Properties {
_MainTex ("Main Texture", 2D) = "white" {}
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Lambert fullforwardshadows
//#pragma target 3.0
uniform sampler2D _MainTex;
struct Input {
float2 uv_MainTex;
};
void surf (Input IN, inout SurfaceOutput o) {
half4 c = tex2D (_MainTex, IN.uv_MainTex);
o.Albedo = c.rgb;
o.Alpha = c.a;
}
ENDCG
}
FallBack "Diffuse"
}
↧